A recent survey revealed that the majority of game developers and their studios have no interest in developing or using non-fungible tokens (NFTs) or crypto payments.
The Game Developers Conference released a survey titled "The State of the Game Industry in 2022" on January 21, which surveyed 2,700 game developers on their level of interest in NFTs and cryptocurrencies. The results are not so favorable for gamers themselves, who have shown great interest in NFTs.
The vast majority of respondents said their studio was “not interested” in cryptocurrencies as a payment tool (72%) and in NFTs (70%). Only 1% of respondents responded that they were already developing NFTs or using cryptocurrencies as payment instruments.
Of the 14 developer comments about NFTs and cryptocurrencies published in the survey, only one was positive, while the others ranged from sarcasm to harsh criticism. The only positive comment was: "This is the way of the future."
Another respondent indicated that there is a problem with the entire NFT industry, saying: “I don’t understand how this hasn’t been recognized as an MLM yet.”
Other comments echoed concerns about the future state of the gaming industry, should it embrace cryptocurrencies and NFTs:
"They're going to sow discord at the heart of the industry. People's motives will become very clear and it's not going to be good."
The NFT market is currently driven by traders, collectors, and gamers. On OpenSea, the world’s largest NFT marketplace, volume is driven by collectibles. Currently, the Azuki series has the highest seven-day trading volume on the platform at 27,163 ETH ($6.5 million).
In the past 24 hours, the trading volume of decentralized application (dApp) games utilizing NFT is about 35 million US dollars. That figure comes from around 867,000 users, according to DappRadar. According to Mordor Intelligence, when NFTs are more widely integrated into the $178 billion traditional gaming industry, they will reach more than 3 billion gamers worldwide.
Respondents also had a generally negative view of Metaverse games. While more than a dozen companies are currently developing augmented reality (AR) and virtual reality (VR) devices to immerse players in games, the report says, "About one-third of respondents believe the metaverse concept will never fulfill its promise."
Software giant Microsoft recently announced that it is acquiring gaming company Activision Blizzard for $95 per share. Microsoft isn't taking the technology lightly, and plans to use its newly acquired brand to develop games designed to be played in the Metaverse.
Cointelegraph Chinese is a blockchain news information platform, and the information provided only represents the author's personal opinion, has nothing to do with the position of the Cointelegraph Chinese platform, and does not constitute any investment and financial advice. Readers are requested to establish correct currency concepts and investment concepts, and earnestly raise risk awareness.