Official news, BANANA, a TON casual game driven by the CARV protocol, has exceeded 8 million users since its launch four weeks ago, becoming one of the most popular mini-games on the TON ecosystem.
Since its launch on July 27, BANANA has attracted more than 8 million users, 1 million daily active users, more than 1.8 million cumulative game binding accounts, and players have completed more than 73 million tasks.
Leo Li, Chief Growth Officer of CARV, said: "The milestone of 8 million users fully demonstrates the huge appeal of incentive games on the TON platform. This is not just a growth in numbers, but also a strong proof that we are setting new standards in the field of game data empowerment. We are committed to building a transparent and fair data ecosystem that brings win-win results to business partners and the gaming community, and BANANA is leading this change."